Monthly Archives: September 2013

Mobile GPU Share…Biggest winner is Vivante

Source: Nermin Hajdarbegovic, Fudzilla The biggest winner, however, was not ARM or Qualcomm. It was Vivante, which had an 0.3 share last year, but ended the first half of 2013 with a 9.8 share.

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Jon Peddie Research: Vivante growing rapidly, showing tremendous growth year to year

Source: Jon Peddie Research The market for portable devices (mobile devices that we can carry including notebooks) continues to soar in spite of economic difficulties and general uncertainty. Although personal devices are not necessarily replacing the PC, they are outselling

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Vivante Ups Mobile GPU Ante With Vega

Source: Dorian Black, Tom’s Hardware Last week, we had the opportunity to sit down with Vivante and discuss the company’s upcoming GPU core. Codenamed Vega, the product is aimed at the mobile, home entertainment, and automotive segments. Suffice to say,

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Vivante Unveils Vega GPU IP with OpenGL ES 3.0, OpenCL and DirectX Support.

Source: Anton Shilov, Xbit Labs Vivante Corp., a leading designer and provider of graphics processing IP, has announced its new Vega IP product line that brings GPU performance, API completeness and silicon cost-savings to SOC manufacturers addressing the global market

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MobiTV Unveils Integrated Multiscreen, In-Home Android Digital Entertainment Solution at IBC 2013

Source: Yahoo! Finance, MobiTV MobiTV, a global leader in enabling delivery of live and on-demand true TV everywhere, today announced the extension of its end-to-end, cloud-based multiscreen platform to include the Android set-top box entertainment experience.  

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Vivante unveils Vega graphics chips for Android and Chrome OS devices

Source: Dean Takahashi, VentureBeat The maker of the graphics chips in the successful Samsung Galaxy Tab 3 is continuing its attach on ARM, as Vivante has launched its Vega series graphics chip technology for mobile devices based on the Android and

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Vega GPU Announced by Vivante

Source: Mike Magee, Channel EYE Right up front, Vivante states that it designed its GPU architecture to scale to compete with Nvidia and API. Right up front Vivante states that it designed its GPU architecture to scale to compete with

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More Vivante GPU tech from 2D to UIs

Source: Charlie Demerjian, SemiAccurate Last of the three functional blocks is the 2-D Pipeline and that does the normal functions and one exceptionally nice feature that is almost absurdly useful.

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More Vivante GPU details on the 3D and Vector units

Source: Charlie Demerjian, SemiAccruate Vivante calls their unified shader block the Ultra-threaded Shader and in this case it does live up to the name.

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A technical look at the Vivante GCCORE architecture

Source: Charlie Demerjian, SemiAccruate Now that you have had a brief overview of Vivante and their GPUs, it is time to dive in to the details. Lets look at the tech behind the GPU itself to see how it achieves

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